PVM/PVE Armor for Davind

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Expand view Topic review: PVM/PVE Armor for Davind

Post by Davind » Mon Sep 27, 2010 7:54 pm

In your ICQ you asked me to obtain Stormgrip and RBC, I have both now.

Post by aibandit » Sun Sep 26, 2010 5:47 pm

did you get my message on icq?

Post by Davind » Sat Sep 25, 2010 6:26 pm

Okay Bandit,

I worked all week and finally obtained GM Lumberjacking; I h ave collected:

9 Luminescent Fungi
4 Parasitic Plant
18 Switches
73 Bark Fragments

Please add this to the list of possible Imbueing Regs I listed above; i'll keep looking for regs after raids tonight.

Post by Warden » Tue Sep 21, 2010 6:09 pm

Sorry...I guess my signature was not set to show so people actually know who I am. Should be fixed now.

Post by Davind » Tue Sep 21, 2010 5:51 pm

Thank you Warden; My wife loves the idea of growing plants, she used to have a huge collection of pure white and black ones. She will enjoy the seeds i'm sure.

Post by Warden » Tue Sep 21, 2010 5:02 pm

At least some of these I know are not for imbuing/crafting (some of the ingredients are for crafting rather than strictly imbuing, but I lump them all together) and maybe others aren't as well. I'll list what I know about:

Seared Fire Ant Goo = quest item.
Ancient Pottery Fragments - quest item.
Peculiar Seed - except for the seeds of renewal, I think all other seeds are for growing plants (imagine that!) though many of the plants produce useful resources, if you ever decide to get into it.
Fragment Seed - see above
Leather Wolf Skin - maybe an ingredient in making player-crafted leather wolves? Not sure...I'd look it up but I have a baby on my lap right now. :)
Dragon's Blood - a reagent and not used in crafting, I don't think.
A Golden Skull - though there might be others, the golden skulls I know of are the ones you get in Doom and can turn in to get into the Doom Gauntlet. So hang on to it.

By the way, I too originally collected many of these things thinking they were ingredients. It's very confusing at first!

Post by Davind » Mon Sep 20, 2010 11:38 pm

Here are some imbuing regs I have saved up, or at least I think they are all imbuing regs, if anyone see's something they need and are willing to make a fair trade for something that will go towards my armor, or slayer bows, please let me know:

Blue Diamond x1
Undying Flesh x10
Seed of Renewal x3 (think I need these for armor)
Seared Fire Ant Goo x1
Arcanic Rune Stone x2
Silver Serpent Venom x31
Goblin Blood x3
Blight x1
Powdered Iron x4
Silver Snake Skin x17
Reflective Wolf Eye x9
Ancient Pottery Fragments x2
Crystal Shards x2
Peculiar Seed x1
Fragment Seed x1
Leather Wolf Skin x1
Fire Ruby x1
Crystalline Blackrock x1
Dragon's Blood x48
Lodestone x2
Elven Fletching x2
Corruption x1
Essence Of Acgievement x9
Essence Of Blance x6 (Think i'll need these for Bow)
Essence Of Direction x19
A Golden Skull x1 (Not sure where I got this, think it was on my toon when I got the account back)

If you see something you need please let me know, I know I need a lot still to make the Slayer Bows, and Armor I need for raiding.

Post by Davind » Mon Sep 20, 2010 4:29 pm

I have began working my Lumberjacking on one of my two crafters, he is currently at around 75 and I will continue working him this week until I can get some Luminescent Fungi for you.

I have a a lot of different stuff I am told are used for Imbuing, but not much that will work towards the armor stats I will be needing.

Max Stam: As much as will fit on any and every piece
LMC: In order to keep the costs down, this can be one step below max
MR: +2
70 all resists

Night Sight on one item

If any room is left on the 500 for each item, Phys resist on each piece.

Does this clear it up enough? I worked with DS on what I should look for, IF SSI, HCI and DCI are available on Armor, this may need to be recalculated, but I couldn't find any information for it applying to armor.

Please let me continue to find items to help lower the cost, I should have a GM Lumberjacker by the end of the week and can start hunting down the Fungi, and I believe I also have some of the Essenses that may be needed.

Post by Davind » Sun Sep 19, 2010 5:08 pm

Thank you Badgirl, very helpfull information.

Post by BadgirlXalan » Sun Sep 19, 2010 4:12 pm

for that template, id say focus on Full Resists, Full HCI/DCI and as much LMC you can fit

Post by Davind » Sun Sep 19, 2010 11:32 am

Yes, you did post it before; took me a while to find that post, but thanks for the quick link,,:)

I want to maximize my damage output for our raids, I will be going with this template for sure,

Archery 120
Necro 100
Bushido 100
Healing 100
Chilvalry 80
Anatomy 100
Tactics 100
Str 85
Dex 105
Int 55

Please use your own experience in what the armor will need, you know a lot more about what I need at this point than I do.

Post by aibandit » Sun Sep 19, 2010 10:17 am

Davind wrote:max resistances, damage increase, hit chance increase, maybe defense chance increase

aside from the resist all of those stats can only go on weapons/jewelry



that template would be hard pressed to get mana at all
I run an ABC archer and I burn through mana quick you won't really have much if any for necro spells.


http://www.uoforums.com/skill-templates ... valry.html

Post by aibandit » Sun Sep 19, 2010 10:07 am

http://www.uoforums.com/skill-templates ... mpire.html

I thought I posted that before weird.

I'll wait on the suit until you decide

Post by Davind » Sat Sep 18, 2010 4:35 pm

Okay, DS suggests I dump Fencing and Put Bushido back into the mix:

max resistances, damage increase, hit chance increase, maybe defense chance increase

Post by Davind » Sat Sep 18, 2010 2:14 pm

What am I missing from my build to complete sampire?

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