Let's clear the air
Posted: Wed Nov 06, 2013 2:57 pm
Certain events have happened, which I won't apologize for, but I do regret it's come to this. Here is my perspective: it's a lot of work for one or two people to clear out spawn and get an invasion captain trapped inside bagballs. It's then uncourteous for a massive group to jump in only after the spawn's been done, likely stealing the drop, and it's damn rude for allies to do that without even saying hello. Weren't there other captains, or was it because all the big work had already been done?
Perhaps you have your own system of a drop belonging to whoever gets it, or taking turns, or equal distribution, but did you ever consider how an ally and his non-guilded friend will feel about the drop they had otherwise been assured? When I see a couple of people working on a captain, I move on.
Three separate incidents, all with PAS jumping in only after the captain's protectors were killed, smelled of pure opportunism. The other day, a PAS lured a captain to us and ran off, after which the captain turned on and killed my friend. Twice it was a certain person who started on ours, then appeared to call everybody over. His disregard for any courtesy toward allies even included grabbing my bagballs after the captain was killed. When he justified it as "It's an invasion," that sealed it. And for the record, his claim that I looted him is true -- except that he neglected to mention it was only an empty bagball.
Last night, I managed to trap a captain. Someone came up and jumped right in. Had she said hello, I'd have invited her to join me. But she didn't, so I pulled my bagballs to let her have the captain, albeit bereft of my efforts. She didn't appear to expect that, dying soon afterward when the spawn turned on her.
I'm not ridiculous enough to claim ownership of a given monster, but a simple "Hello, mind if we join in" goes a long way. If I deliberately stayed away from a PAS champ spawn only until the boss appeared, do any of you not see something wrong with that?
So there you have my side. You can accept it or not. As far as I was concerned, Melchior and Chalnoth had settled things, but I was asked to make a post.
Perhaps you have your own system of a drop belonging to whoever gets it, or taking turns, or equal distribution, but did you ever consider how an ally and his non-guilded friend will feel about the drop they had otherwise been assured? When I see a couple of people working on a captain, I move on.
Three separate incidents, all with PAS jumping in only after the captain's protectors were killed, smelled of pure opportunism. The other day, a PAS lured a captain to us and ran off, after which the captain turned on and killed my friend. Twice it was a certain person who started on ours, then appeared to call everybody over. His disregard for any courtesy toward allies even included grabbing my bagballs after the captain was killed. When he justified it as "It's an invasion," that sealed it. And for the record, his claim that I looted him is true -- except that he neglected to mention it was only an empty bagball.
Last night, I managed to trap a captain. Someone came up and jumped right in. Had she said hello, I'd have invited her to join me. But she didn't, so I pulled my bagballs to let her have the captain, albeit bereft of my efforts. She didn't appear to expect that, dying soon afterward when the spawn turned on her.
I'm not ridiculous enough to claim ownership of a given monster, but a simple "Hello, mind if we join in" goes a long way. If I deliberately stayed away from a PAS champ spawn only until the boss appeared, do any of you not see something wrong with that?
So there you have my side. You can accept it or not. As far as I was concerned, Melchior and Chalnoth had settled things, but I was asked to make a post.