Depending on the point value they end up assigning, I may need to rebuild my thief, at least a temporary pull from his early retirement.
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
New Turn Ins
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New Turn InsLooks like something they found on test center that didn't get listed as turn-ins are the tokuno stealables. Devs have stated on stratics forums that they are giving wrong point value (currently giving 10k) but they aren't going to pull them just adjust point value to the rarity of the item.
Depending on the point value they end up assigning, I may need to rebuild my thief, at least a temporary pull from his early retirement. ![]()
That why I am waiting on putting my thief back together. ![]()
The FoF confirms they are going to change the point value for doom arties and tokuno stealable to be scalable based on artifact rarity. Seems the range they talking about go from 200 to 25,000.
Still don't know if 200 pts is worth revising my thief since my fighter chars can go kill some ophidians and get more pts without having to wait for hours to respawn. Still it good to see thieves have a purpose and aren't left out.
Something I found at Stratics
Seems the hive will give jars of honey. ![]()
So all those swords and shields are not worth 25k points, only 2.5k points each ![]()
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