by KDSonoma » Mon Apr 16, 2018 11:36 pm
my thoughts after 2 doom fights with DFs (some echo the thoughts on Drakelord's link:
1. Stand still as long as possible.
2. Many tamers.
3. At least one tank.
4. 2 melee guys with area affect weps and/or area effect special moves (to kill spawn when it comes up).
5. At least 1 heal/cure/invis mage supporting anyone aggro'd on by spawn.
6. One designated lurer to bring DF to the team after they rubber band to middle.
We have plenty of firepower, and area effect melee guys won the day at the brit invasion years ago, since our mages were very limited in what they could throw due tom the spawn being in town. Once we had 3-4 melee guys with pixie swatters running around as a group, the spawn fell fast and we gradually backed it north and out of town, where our mages cleaned their clocks.
KD
KD
PAS Rocks Sonoma!