I'm having a difficult time figuring out what items to keep so that, when they *finally* release SA, I will have a stock of good items to unravel for their ingredients. Does anyone know what things I should be looking for?
Thanks in advance!
Unraveling
6 posts
• Page 1 of 1
UnravelingI'm having a difficult time figuring out what items to keep so that, when they *finally* release SA, I will have a stock of good items to unravel for their ingredients. Does anyone know what things I should be looking for?
Thanks in advance!
This is the current design as I understand it:
![]()
DCI range 1-15%, so DCI 14% = 93% (I assume a round-down, but I dont know) SDI range 1-12%, so SDI 6% = 50% LRC range 1-20%, so LRC 16% = 80% FC1 range is 0 or 100%, so FC1 = 100% So the value of this item is 80+93+50+80+100 = 403 points. 403 points could yield a Relic Fragment Ingredient. Example 3: Bronze Runic Hammer crafted Dagger using Iron Ingots: SSI 30%, Mana Leech 30%, Hit Fireball 28%
SSI range is 5-30%, so SSI 30% = 100% Hit Mana Leech is 1-38%, so HML 30% = 78% (dagger is a 2sec weapon with 30% SSI) Hit Fireball is 1-50%, so HFB 28% = 56% So the value of this item is 100+78+56 = 234 points. 234 points could create an Enchanted Essence Ingredient. Example 4: Monster Looted Pitchfork: Use Best Weapon Skill, Lizardman Slayer, Faster Casting 1, Hit Poison Area 4%
Lizardman Slayer range 0 or 100%, so 100% FC1 range 0 or 100%, so 100% Hit Poison Area range 1-50%, so 8% So the value of this item is 100+100+100+8 = 308 points. Not bad for an item you would not even look twice at. Example 5: Monster Looted Kryss: UBWS, Snake Slayer, Damage Increase 35%, Spell Channelling
Snake Slayer range 0 or 100%, so 100% Damage Increase 1-50%, so 70% Spell Channelling 0, 100, or 200, so 200% So this one is 100+100+70+200 = 470 points. Nice! Ok, use this with a big grain of salt I probably got something wrong. As for collecting this stuff, I have 3 bins growing based on the 3 tiers: Magical, Enchanted, & Relic possibilities. Remember, you can unravel to gain skill in Imbuing (assuming they do not all us to Adv Character Token our way past it).
Atta, I swear, you should be a schoolteacher! You give the best, most complete lessons in UO that I have ever seen!
Thank you so much. *Heads off to figure out just what to throw out to make room for lockdowns...*
I just went and read some of the imbuing discussion that you linked to. The original post by Leurocian was very informative but, OMG, can you say a bunch of morons asking questions that, had they actually bothered to *READ* the original post, were already addressed?
Ahh, welcome to Stratics.. It is somewhat understandable if the answers are in the midst of 100+ replies to a thread, but when the answer lies within the original post I just shake my head. To the topic on hand, unraveling is why i have made every weapon for the past month with normal iron. The properties of using colored ingots for weapons are a joke anyway, but if I keep it normal metal then if i don't like the properties I can unravel it.
6 posts
• Page 1 of 1
Who is onlineUsers browsing this forum: No registered users and 74 guests |
||