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Talk about anything that's clean.
by Maldar » Thu Jul 22, 2010 9:29 pm
Publish 67 Notes
Treasure Maps
We have put HUNTING back into Treasure maps! Treasure Map locations now have randomized locations. All maps that have been decoded before publish will be valid for only 30 days, after that period you will have to decode them again. We have added maps for all facets, redone the loot for the treasure chests, and added Guardian Mobs.
Last edited by Maldar on Fri Jul 23, 2010 10:40 am, edited 1 time in total.
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Maldar
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by Damien Kilcannon » Thu Jul 22, 2010 10:30 pm
Awesome news...Thank you for letting us know Maldar...that is almost enough to make me log back in...LOL...I am hooked on Aion right now...Don't have time to play two games so UO is on back burner for now but I will definitely check out the new maps when/if I log in again...I have about 175-200 level six maps I will need to redecode...
only down side is my set of t-map location runebooks will now be useless...LOL
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Damien Kilcannon
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by Thoth » Fri Jul 23, 2010 12:47 am
I played around with this on Test tonight and while the random location makes it a bit tricky, it seems just like the old days before T-map rune sets were so common. I love everything else I've seen about the changes. I'm glad they got rid of all the clutter in the chest by removing the scrolls and regs, and all the gems are in one stack of one type.
The armor/weapon loot didn't seem any better to me, but I only did level 1-4 tonight. Although, I did notice that the armor/weapons were gargoyle stuff from a chest in Ter Mur (and not anywhere else).
Here's a list of what I got off a few chests beside the armor/weapon junk.
Lvl 1: Provocation Scroll of Alacrity, Message in a Bottle, 4 gems, 5k gold.
Lvl 2: Tasty Treat, Lvl 2 Map, 2 Essence of Singularity, 7 gems, 10k gold.
Lvl 2: Stealth Scroll of Alacrity, A Creeping Vine (nice deco), 2 Essence of Singularity, Skeleton Key, 7 gems, 10k gold.
Lvl 3: Tasty Treat, Lvl 3 Map, 3 Essence of Order, 10 gems, 15k gold.
Lvl 4: A Creeping Vine, 4 Essence of Persistence, Skeleton Key, 13 gems, 20k gold.
I might try a Lvl 5 tomorrow, but I've never managed to solo a Lvl 6 before so I won't even try.
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Thoth
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by dlwiii » Fri Jul 23, 2010 10:19 am
Excellent! The loot looks much more interesting, though I was enjoying collecting stacks or reagents for use in Inscription and Alchemy.
Thoth, how do you find the locations? Are there any coordinates given on the map, or do you just eyeball it and dig around? And if you have to dig around, does that mean you need to have mining skill?
This is all very exciting - I like treasure hunting because it gets you to visit places you'd normally never go. And now with all the facets open, it will be even more interesting.
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dlwiii
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by dlwiii » Fri Jul 23, 2010 1:19 pm
Right, but now that the maps will be randomly located, we do not have the "offcial" location from the Tmap runes anymore. So I am thinking we will have to eyeball the decoded map and then try to dig. Without mining skill, you'll have to be exactly on top of it which is darned-near impossible, from what I found before I discovered how to use the rune libraries.
So unless you can somehow get the *exact* cooridnates of the treasure from the new maps, it looks like you will need to spend some skill points on mining. Hunting is tough enough already with 200 points dedicated to cartography and lockpicking, so the template might get even harder to play.
However, perhaps using soul stones, you could use cartography to decode the map, then stone it off. then you'll only need lockpicking and mining to dig up the chest. Does that make sense? I have not tried that method yet.
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dlwiii
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by dlwiii » Fri Jul 23, 2010 7:05 pm
Maldar, I went into TC1 as well, and successfully did a T-map! It was not too bad. I played with mining skill, and having 100 certainly helps. But another thing that will help is reading those red pins in the map better. I think I can see that the red part is not aligned with the site, but are rather off-centered with a shadow.
I liked the amount of gold - that certainly sweetens the deal. So thus far, the changes don't look too bad. The hardest part was making a good suit to my gargoyle would survive!
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dlwiii
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by Lord Drakelord » Fri Aug 06, 2010 3:13 pm
I like the change to the loot, but hate the idea of now having randomized locations, another reason to not play a treasure hunter I assume.
Anyone on the THB stone want to take it over for good? I going to change the name of the tower in Yew. being I'm not going to be a t hunter anymore, and we are going to remove the LP house, maybe evening close that account and bank all items and drop the house there. No reason to keep it anymore, with randomized locations for mining, logging, and now T maps what the hell do we need runes now for.
I see they can't fix the bank things these days, when I sent a message in about the dropped lantern I was told not to send any more messages about that as they would check the bank to insure all was ok, but it sure don't look like they doing that job.
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Lord Drakelord
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by KDSonoma » Fri Aug 06, 2010 3:36 pm
actually theres still a very good reason to leave those tmap runebooks available. Personally, I am going to decode the maps and use the THB lp program to find the closest number to it, then Ill use the tmap rune library to recall there. This is especially important regarding the islands where i am wagering t hunters do not have any runes marked except the now old school tmap spots.
As for the thb lp house, if you are dropping that, I would be glad to take those chests that help people gain LP and put them at the tmap/rune library that I own next to PAS bagball, so people can still use them.
With all the beefed up loot, I think you will see 100 times as many t hunters and players making t hunters to take advantage of the cool stuff.
KD
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KDSonoma
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by KDSonoma » Fri Aug 06, 2010 5:27 pm
no problem and no rush, just didnt want to see those chests get thrown out.
And we have the same problem here (batteries). I swear we go through a thousand a year here. My kids lose them faster than I can buy them.
KD
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