Do you get the Lumberjacking bonus when using a Talon Bite?

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Postby Tracy » Tue Oct 17, 2006 4:37 pm

It's based on base damage, not counting other DI.

So it depends on the weapon you're using.
If base damage is 13-15 (for a hatchet, commonly used in PvP for the faster swing speed), 30% can be an additional 3-4 points. Heavier weapons can yield 4-6 extra damage, but those are so slow nobody uses them.

Base damage for a 120 mage with 125 int and 120 eval for flamestrike is 44-47, so 10% of that is 4-5 points. But most mages aren't scrolled that high. FS is slow enough few people use them in PvP.
So explosion is closer to 32-36 damage, or 3-4 points.

So on paper they're about the same.
Unless you're talking about using magic arrow spam or fireball.
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Postby Ghost » Tue Oct 17, 2006 5:02 pm

with the old talon bite i a can get damage range
89-98
with
120 anatomy
120 tactics
100 Lumberjack
150 str
100 DI


without LJ
83-91
so it add range of min 6-7 max
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Postby Tracy » Tue Oct 17, 2006 5:23 pm

Yeah, the "Old Talon Bite", prepatch talon bite, was considered to be overpowered, hence the nerf.

It answers the question though, yes you do get the bonus...
But keep in mind, that's calculated before armor, so in reality you have to take away 70% of that 6-7 damage bonus, dropping it by 4.2-4.9, meaning 1.8-2.1 bonus damage, so pretty much 2 points extra against someone with 70s.

In my opinion, not worth it.
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Postby Ghost » Tue Oct 17, 2006 5:46 pm

of course a warrior like this with a mage backing him/her up can be a nasty team

curse is mean :evil:
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Postby Karn » Tue Oct 17, 2006 10:29 pm

From what I read it's 5-6 depending on the axe.
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Postby Carnage » Sat Oct 21, 2006 9:52 am

The real question lies in...

Is 100 points.. which is almost a 7th of your skill points, forsome a 6th.. worth 6-7 dmg? I mean, that's like adding magery without any eval *laughs*
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