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Suit Caps

PostPosted: Sat Oct 07, 2006 5:20 pm
by Tracy
Ever want to know how much Lower Mana Cost you can put on your suit before it hits a cap? Obviously 100% lower mana cost would be overpowered - you'd never run out or even use any. Well, you've come to the right place. Following is a list of what your caps are for your suit. Anything above what's listed is overkill, and a waste of those precious mods.

Hit chance increase - 45
Defense chance increase - 45
damage increase - 100
damage increase plus slayers - 200 (meaning 100 di plus repond slayer wep plus vermin slayer talisman is overkill for ratmen, a slayer gives 100% DI for those monsters who fall in that slayer category)
Swing speed increase - no hard cap*, soft cap** of 65 (depending on weapon, highest is soul seeker with 60, plus the 5 SSI on I think the Tourmaline ring)
hit mana/stamina/life leech - 100
hit point regeneration - 18 (only pertians to regen from items. hp regen from confidence or beast form or other "innate" abilities can go above this cap)
mana regeneration - 18 (same as for hp regen, only pertains to items)
stamina regeneration - 24 (same for hp and mana regen, only pertains to items)
strength - 125 real, 150 with items/potions
dexterity - 125 real, 150 with items/potions
intelligence - 125 real, 150 with items
lower reagent cost - 100
lower mana cost - 40
faster casting - 2 for all spells (magery/bushido/ninjitsu/spellweaving/necromancy) except for chivalry, which is 4
faster cast recovery - 6 for all spells of any skill
spell damage increase - 15 for pvp, no cap for pvm (soft cap with arties and max items is 76 I think)
lower requirements - 100%
hit point increase - no cap
stamina increase - no cap
mana increase - no cap
Enhance Potions - no cap (soft cap of 120 I think)
Luck - no cap (soft cap of 1485)
Reflect Physical - no cap (soft cap of 120 I think)
Skill bonuses - no cap

Did I miss any? I might have, this list is not all-encompassing and only contains what I was thinking of at the time.

*Hard cap refers to the cap put in place by the game mechanics. While you can design your suit to have 80 lower mana cost or more, it will only have the effectiveness of 40 lower mana cost, because that is the hard cap. Anything above that is a waste.

**Soft cap refers to how much of a mod you can put into your suit by finding/equipping all items with the highest amount of that particular mod. For example, luck has no hard cap, but the soft cap of 1485 is derived from 150 from the jester hat of chuckles (or the maritime reading glasses), 200 for the lucky necklace, 200 for the armor of fortune, 140 each from enhanced arms, legs, gloves and weapon, 100 each from bracelet and ring (preferrably the ring of the elements for resists), 80 from the vesper order shield, and 95 from the robe of the eclipse (or robe of the equinox). So 150+200+200+140+140+140+140+100+100+80+95=1485. That is the soft cap, and will remain so until such time as items come out that have higher luck than what is already out. Luck used to have a hard cap of 1200 but that has been since removed.



*Edit--Who stickied this for me?--Xare*

PostPosted: Sun Oct 08, 2006 11:36 pm
by xare
Correct me if I'm wrong here, but isn't increase damage capped at 100% from the stat itself, then the other 100% is only possible with a weapon or or EoO?

PostPosted: Mon Oct 09, 2006 2:21 am
by WiLdMaN
100% from the mods on items, and 100% from a slayer, and EoO is on a different tier all together. It doesn't seem to be a 100% increase and it stacks on top of all of this.

PostPosted: Mon Oct 09, 2006 5:25 am
by Tracy
Correct, Ki, I was addressing items only. Enemy Of One does allow you to go beyond that threshhold.

Thanks

PostPosted: Mon Oct 09, 2006 9:59 am
by Irwin Hunter
Thanks Malachai, that is only a question I have seemed to ask everyone and they could not give definite answers. I Saved it to a word Doc So I will not have to bother you all about it anymore :)

PostPosted: Mon Oct 09, 2006 11:43 am
by Tracy
ROFL

Thanks for the sticky, Xare.

:D

PostPosted: Mon Oct 09, 2006 3:48 pm
by xare
Wasn't me who stickied it. :P

I was GOING too, but someone beat me too it. PITA to sticky something here ya know.

PostPosted: Wed Oct 11, 2006 1:45 pm
by wild flower
Thanks for posting all the info - I'm sure it will help a lot of people

:flower:

PostPosted: Thu Oct 12, 2006 8:23 pm
by spode
the SSI soft cap is 75

soul seeker 60
Tourmaline ring 5
damiyo's helm 10 (T-martie)

PostPosted: Thu Oct 12, 2006 8:31 pm
by Tracy
Nice, didn't know about that tmarty

PostPosted: Tue Jan 23, 2007 2:18 am
by Tau-Qual
SDI is capped at 97 I believe....

Scrappers = 25
Crystalline Ring = 20
Wizard's Crystal Glasses = 15
Midnight Bracers = 10
Spell Woven Britches = 10
Pendant of the Magi = 5
Bracelet = 12

Total = 97

Sorry to make you re-edit bud....

PostPosted: Tue Jan 23, 2007 6:18 am
by Tracy
meh...that number's only good for pvm...not really worth an edit. :P

PostPosted: Tue Jan 23, 2007 7:04 am
by kyra
Why is pvm not worth an edit? I'm just curious. I hear this a lot in forum "it's pvm, not pvp, so it doesn't matter".

Some of us do build characters around pvm ... not pvp. Because that's where we may prefer to spend the greater portion of our time. Pvp is an "event" ... not our uo life.

It seems that pvm'rs are so often looked down upon as the lesser UO entity. Why is that?

PostPosted: Tue Jan 23, 2007 11:55 am
by Tracy
Honestly, it was a joke of sorts...I keep hoping Ki will pop in at any moment and comment.

I meant no disrespect to the honorable pvmers out there, in fact I am one myself. I'm building a bard right now...no pvp there at all.

And I am generally not too concerned with soft caps. There is no hard cap for SDI regarding pvm, so if you wanna shove as much into your suit as possible, go for it, you won't be capped out.

PostPosted: Tue Jan 23, 2007 3:11 pm
by Tau-Qual
indeed, I was more over posting so people could see HOW to get max SDI, its not that hard actually, only hard peice to get are the Midnight Bracers (ring too maybe, depends how much gold you have I guess!)