Area Peace

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Area Peace

Postby Damien Kilcannon » Tue Jan 20, 2009 2:50 am

can anyone tell me what the minimum to successfully area peace 100% of the time is?

I am going to fire up my treasure hunter again and want to revamp his skillset...tried to find the info on stratics but I can never find anything on that darn website
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Postby Damien Kilcannon » Tue Jan 27, 2009 11:23 pm

no one has any idea?...bummer
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Postby Atta Kquast » Wed Jan 28, 2009 1:32 am

100 music (never fail music check) / 100 peace (never fail area peace attempt)
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Postby Maldar » Wed Jan 28, 2009 1:28 pm

I'm obviously going to have to take my bard out of mothballs....I think I have his bard skills stoned....because "area peace" is a new one on me.
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Postby KDSonoma » Wed Jan 28, 2009 6:59 pm

yeah area peace is just peacing on yourself. Its very effective. Especially on monsters you have no chance of peacing. Area peacing can stop them in their tracks (or has in the past for me anyways).

Course dischord still rocks even better :)

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Postby Maldar » Wed Jan 28, 2009 8:44 pm

Thanks for explaining it to an old man, KD. Now if I can only remember it tomorrow........ummm......what was I saying....?
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Postby wild flower » Fri Jan 30, 2009 10:57 am

Just my two cents here but be careful when area peacing in a group. If your group has a tamer and using a pet you can peace there pet as well. At least it always did for me and I'm not 100 anything yet
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Postby Maldar » Fri Jan 30, 2009 12:27 pm

That's good to know. I hadn't thought of that. Thank you.
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new expansion spell - area peace

Postby Pure Chaos » Fri Aug 21, 2009 12:39 pm

I have a couple templates/chars who have music and peace to stay safe. It sounded like to me that these new Garg spells can replace those two skills with a single spell? Anyone see that differently?

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