I hate the Tower
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Less then 5 minutes and I had three of these chasing me all over the garden. I gave up and left. I have hated this Tower since it first went live on TC
Lord Drakelord wrote:
Less then 5 minutes and I had three of these chasing me all over the garden. I gave up and left. I have hated this Tower since it first went live on TC
Lord Drakelord wrote:When I did the Bar I was on my Prov/disco character. Since the Tower is lock to one character doing all the rooms to advance to the roof I forsee that I will never be on the roof unless they make a BIG change to the rooms and how they work.
In The Bar I was able to prov and invis, thus killing off the pirates, but in the Garden the treefellow take forever to die and there is a 30 minute timer, running around to toss apples I get to far from them and they are chasing me once more, I have to stay within eye sight of them for them to continue to fight. It takes to long to kill them off. I understand you can do it in a party, as I am sure most rooms are, but again I am stuck with the Bard on all the rooms unless I start over.
If they made a change to how the rooms work, say like the Valley of One quest where we get an item for completing a room, much like the sub quest of the valley that can be handed over to the character that you wish to take to the roof I would be very happy and jump for joy.
I also hate the fact that to bring a Greater dragon or a Turtle, we have to walk from the gate, At the last Meet and Greet I ask they tie the tower to the portal system somehow, so that we do not have to walk all the way in to the tower. So far I have yet to see any of that happening yet. Maybe next year, who knows.
I went thru every room on TC when they did this, I died a lot, having to change templates ever so often to complete one room before going on to a next. I found that the Bard did well in the Bar, but a peace tamer did better over all on most rooms, the bad thing is again I have to walk in and of course I hate to walk a long distance.