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Can someone please answer this one.

Posted:
Wed Nov 29, 2006 2:20 pm
by Dralagon
I just read on stratics that anatomy gives mages a defense bonus

Is this information correct, or has that been nerfed and outdated like alot of other information on there?

Posted:
Wed Nov 29, 2006 2:22 pm
by Rex
I've never heard that before, I'm pretty sure that's not correct.

Posted:
Wed Nov 29, 2006 2:28 pm
by Dralagon
Okay, thanks Rex. That didn't sound right to me when I read it, so thought I would ask and see if anyone else knew if that skill complimented magery or not.

Posted:
Wed Nov 29, 2006 2:35 pm
by Rex
Sable/Nobutada wrote:Okay, thanks Rex. That didn't sound right to me when I read it, so thought I would ask and see if anyone else knew if that skill complimented magery or not.
I am 99.99999999999% sure that Anatomy has NOTHING to do with Magery.

Posted:
Wed Nov 29, 2006 4:23 pm
by xare
wow guys...
(Eval+anat)/2=defensive wrestle skill
Meaning, your eval skill and your anatomy skill averaged is defensive wrestle. What is defensive wrestle you may ask?
Well, simply, when you are getting whacked on by some ZOMG1337 dexxer, the game does a check to see if the hit lands. It compares his weapon skill, i.e. swords, fencing, etc. with your weapon skill. If you don't have one, but you do have 120 eval, it'll roll his say 120 fencing, against your 60 defensive wrestle, instead of your 0 weapon skill. This allows for people to work in a little less defense for fewer points. A 120 mage with 80 anat will have the equivalent of GM wrestling.
Umm, questions?

Posted:
Wed Nov 29, 2006 4:25 pm
by Rex
I think you made that up.


Posted:
Wed Nov 29, 2006 5:00 pm
by Ciara
That's been known as long as I've played. My old chars all had anatomy and eval int on the mages. Thanks, Xare.

Posted:
Wed Nov 29, 2006 5:02 pm
by Rex
Ciara wrote:That's been known as long as I've played. My old chars all had anatomy and eval int on the mages. Thanks, Xare.
Somehow between play from beta to 01, then 03 to 04, and then now I missed that. Odd.

Posted:
Wed Nov 29, 2006 6:52 pm
by Kat_Coral
On each successful hit with a weapon during combat, a passive check is made to your anatomy skill. If successful, you add up to 65% to the damage depending on your skill level.
Anatomy plays a large role in determining the amount of damage healed when using the Healing skill.
At a skill level of 65 you will be able to see other peoples stamina level as a percentage.
Having a high Anatomy and Evaluate Intelligence skill helps dodging blows in empty-handed combat.

Posted:
Thu Nov 30, 2006 8:10 am
by Tracy
Yeah that's an old one, but it's not that great. 120 eval plus 120 anatomy gives somewhere near the same defense as 120 wrestling, but you have NO offense aside from your magery, so if you wanna disarm someone, you'll need to have the wrestling or a weapon skill anyway.
That's why it's not necessarily common knowledge, because it's not that great and few people use it.

Posted:
Thu Nov 30, 2006 8:27 am
by Tracy
And actually, doing the math, the defensive bonus is exactly the same if you have 120 wrestling vs. having 120 anatomy and 120 eval.
(120+120)/2 = 120 defense chance (and no hit chance, 2% hit chance based on game mechanic minimum)
120 wrestling = 120 defense chance (and 120 hit chance).
These do not stack. 120 wrestling and 120 eval isn't to be read as [(120+0)/2]+120 = 180 defense chance. It doesn't stack, so don't waste the time skilling them both up. If you wanna go the anat route, far be it from me to tell you no. But where's the benefit?

Posted:
Thu Nov 30, 2006 10:17 am
by xare
Healing
My faction mage still has it. He's a huge pita to kill.

Posted:
Thu Nov 30, 2006 11:03 am
by Tevvin
oddly enough I knew that about anat and eval, but it does make more since to have wrestling to me, unless you have healing and anat anyway.

Posted:
Thu Nov 30, 2006 1:53 pm
by Tracy
Yeah, I can see that working, but you'd have less to heal if you just disarm those annoying dexxers...

Posted:
Thu Nov 30, 2006 5:01 pm
by xare
Umm
Who's heard of JennyCOCO. Back when you could get 4/6 casting. You didn't worry about dexxers back then.