1) Prices of powder and bags will re-level off. Its market economy. You will see (again) the farming of powder/bags. Everyone will get all hostile about it, then tension will subside.
2) I am liking the arguement that these changes (if they stay in) will dramatiically alter how gold-farming/scripting is occurring on all shards globally. This is take time to ripple through the individual shard economies.
3) I will imagine goods that get imported in from other shards will increase in price, as will the value of goods on our shard. Again market economics. You may see rises in those little staples like barbed runic kits and transfer tokens
![Very Happy :D](./images/smilies/icon_biggrin.gif)
... And for our local gold farmers, they will also find new ways to farm gold. So I do not feel bad for gold farming, nor fel champ spawns.
4) Re-balancing creatures has been in play since I started in beta in 1997. It is only frustrating to the folks who farm those spots. Most every creature has been re-balanced multiple times. Today, we hear about barracoon and swoop. I hope we find more.
5) Remember pre-bag of sending? Remember pre-bankbox? lol. The formula may not be perfect by any stretch, but neither was the current one. I just kinda wish for a test-center heads up. But I like suprises ingame. To me its a wash (as long as its bug-free).
6) The disappearing corpses is disconcerting. I am hoping this is a bug, or at least what is the explaination.
7) Having more doom artis drops puts good items into more hands (hopefully) and drives prices down. This will start to re-introduce more parity (allbeit slowly) on some items. Ornis, HotM, AoF, Mid. Bracers... lol lets hope we can make up sets to give to PAR characters. Alot of folks clammer to the old days when a smithy could make a decent living selling armor... item parity was a reason why. It was more about gathering resources, having good stocked vendors at competitive prices.
All in all, so far its pretty interesting.